FiveM Handling Editor

Tune speed, traction and suspension with sliders, then copy a valid handling.meta. Stop guessing at raw physics values.

1400

Vehicle weight. Heavier resists impacts but accelerates slower.

0.35

Raw engine power. Higher = faster acceleration.

160

Approximate maximum flat-ground speed.

1.00

How quickly the engine revs. Higher = snappier.

2.20

Peak grip. Higher = sticks to the road in corners.

0.90

Braking strength.

1.80

Stiffness of the suspension.

0.000

Ride height offset. Negative lowers the car.

</>handling.meta
<?xml version="1.0" encoding="UTF-8"?>
<!-- Generated with ConvertFive Handling Editor -->
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>ADDER</handlingName>
<fMass value="1400.000000" />
<fInitialDriveForce value="0.35" />
<fDriveInertia value="1.00" />
<fInitialDriveMaxFlatVel value="160.000000" />
<fDriveBiasFront value="0.500000" />
<fBrakeForce value="0.90" />
<fTractionCurveMax value="2.20" />
<fTractionCurveMin value="1.80" />
<fSuspensionForce value="1.80" />
<fSuspensionRaise value="0.000" />
</Item>
</HandlingData>
</CHandlingDataMgr>

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Our main converter restructures every vehicle folder and wires up handling.meta automatically.

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