FiveM Handling Editor
Tune speed, traction and suspension with sliders, then copy a valid handling.meta. Stop guessing at raw physics values.
1400
Vehicle weight. Heavier resists impacts but accelerates slower.
0.35
Raw engine power. Higher = faster acceleration.
160
Approximate maximum flat-ground speed.
1.00
How quickly the engine revs. Higher = snappier.
2.20
Peak grip. Higher = sticks to the road in corners.
0.90
Braking strength.
1.80
Stiffness of the suspension.
0.000
Ride height offset. Negative lowers the car.
</>handling.meta
<?xml version="1.0" encoding="UTF-8"?><!-- Generated with ConvertFive Handling Editor --><CHandlingDataMgr> <HandlingData> <Item type="CHandlingData"> <handlingName>ADDER</handlingName> <fMass value="1400.000000" /> <fInitialDriveForce value="0.35" /> <fDriveInertia value="1.00" /> <fInitialDriveMaxFlatVel value="160.000000" /> <fDriveBiasFront value="0.500000" /> <fBrakeForce value="0.90" /> <fTractionCurveMax value="2.20" /> <fTractionCurveMin value="1.80" /> <fSuspensionForce value="1.80" /> <fSuspensionRaise value="0.000" /> </Item> </HandlingData></CHandlingDataMgr>Editing a whole vehicle pack?
Our main converter restructures every vehicle folder and wires up handling.meta automatically.
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